Hubungan Antara Durasi Bermain Game Online dengan Dry Eye Disease Menggunakan Tes Schirmer Pada Mahasiswa Prodi Pendidikan Dokter Universitas Nusa Cendana

Authors

  • Mario F. F Universitas Nusa Cendana
  • Bilton Tan Min Fun Universitas Nusa Cendana

DOI:

https://doi.org/10.47134/phms.v3i1.541

Keywords:

Computer Vision Syndrome, Dry Eye, Online Games

Abstract

This study examines the relationship between the duration of playing online games and dry eye symptoms among students of the Medical Education Program at the University of Nusa Cendana. Dry eye was assessed using the Schirmer test performed by an ophthalmologist. The research used a cross sectional design with 42 respondents selected through purposive sampling. The results show that all respondents who played for less than two hours per day had normal Schirmer test results. Among those who played for two to three hours, three respondents showed positive test results. Three respondents in the four to six hour group also showed positive results. One respondent who played for more than six hours had a normal result. Statistical analysis using Cramer’s V produced a p value of 0.218. This indicates no significant relationship between online gaming duration and dry eye based on the Schirmer test. These findings suggest that other factors beyond gaming duration may play a greater role in the occurrence of dry eye symptoms among students.

References

Alkabbani, S., Jeyaseelan, L., Rao, A. P., Thakur, S. P., & Warhekar, P. T. (2021). The prevalence, severity, and risk factors for dry eye disease in Dubai: A cross-sectional study. BMC Ophthalmology, 21(1). DOI: https://doi.org/10.1186/s12886-021-01978-4

Andhini, N. F. (2017). Studi penggunaan artificial tears pada pasien dry eye syndrome. Journal of Chemical Information and Modeling, 53(9), 1689–1699.

Donthineni, P. R., Shanbhag, S. S., & Basu, S. (2021). An evidence-based strategic approach to prevention and treatment of dry eye disease, a modern global epidemic. Healthcare, 9(1). DOI: https://doi.org/10.3390/healthcare9010089

Dumadi, D., Maharani, M., Kesoema, T. A., & Prihatningtias, R. (2021). Difference of Schirmer test results before and after using smartphones with various screen brightness levels. Diponegoro International Medical Journal, 2(2), 1–5. DOI: https://doi.org/10.14710/dimj.v2i2.9763

Elvira, W. V. (2018). Penyakit mata kering. CDK Edisi Suplemen.

Enstayn, G., Kustanto, A., Chernovita, H. P., & Korespondensi, P. (2021). Perancangan sistem informasi manajemen berbasis web (Studi kasus: PT Unicorn Intertranz). Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK), 8(4), 719–728. https://doi.org/10.25126/jtiik.202184849 DOI: https://doi.org/10.25126/jtiik.2021844849

Feng, Y., Feng, G., Peng, S., & Li, H. (2015). The effect of hormone replacement therapy on dry eye syndrome evaluated with Schirmer test and break-up time. Journal of Ophthalmology. DOI: https://doi.org/10.1155/2015/420302

Inomata, T., Nakamura, M., Iwagami, M., Midorikawa-Inomata, A., Okumura, Y., & Fujimoto, K. (2020). Comparing the Japanese version of the ocular surface disease index and dry eye-related quality-of-life score for dry eye symptom assessment. Diagnostics, 10(4). DOI: https://doi.org/10.3390/diagnostics10040203

Lebho, M. A., Lerik, M. D. C., Wijaya, R. P. C., & Littik, S. K. A. (2020). Perilaku kecanduan game online ditinjau dari kesepian dan kebutuhan berafiliasi pada remaja. Journal of Health Behavior Science, 2(3). DOI: https://doi.org/10.35508/jhbs.v2i3.2232

Mersha, G. A., Hussen, M. S., Belete, G. T., & Tegene, M. T. (2020). Knowledge about computer vision syndrome among bank workers in Gondar City, Northwest Ethiopia. Occupational Therapy International. DOI: https://doi.org/10.1155/2020/2561703

Mineshita, Y., Kim, H. K., Chijiki, H., Nanba, T., Shinto, T., & Furuhashi, S. (2021). Screen time duration and timing: Effects on obesity, physical activity, dry eyes, and learning ability in elementary school children. BMC Public Health, 21(1). DOI: https://doi.org/10.1186/s12889-021-10484-7

Nadhiva, R. F., & Mulyono, M. (2020). The relation between symptoms of computer vision syndrome and visual display terminal utilization. Indonesian Journal of Occupational Safety and Health, 9(3). DOI: https://doi.org/10.20473/ijosh.v9i3.2020.328-337

Novita, R. P., Amriani S, A., Wijaya, D. P., & Novelia, D. (2023). Evaluasi penggunaan antibiotika pada pasien anak dengan diare akut. Jurnal Penelitian Sains, 25(1), 56. https://doi.org/10.56064/jps.v25i1.719 DOI: https://doi.org/10.56064/jps.v25i1.719

Paschke, K., Austermann, M. I., & Thomasius, R. (2020). Assessing ICD-11 gaming disorder in adolescent gamers: Development and validation of the gaming disorder scale for adolescents (GADIS-A). Journal of Clinical Medicine, 9(4). DOI: https://doi.org/10.3390/jcm9040993

Rau, P. L. P., Tseng, Y. C., Dong, X., Jiang, C., & Chen, C. (2017). The effect of personality on online game flow experience and the eye blink rate as an objective indicator. Advances in Human-Computer Interaction. DOI: https://doi.org/10.1155/2017/4675401

Rianil, M. I. D., Wildan, A., & Johan, A. (2018). Pengaruh lama penggunaan komputer terhadap kuantitas air mata dan refleks berkedip. Diponegoro Medical Journal, 7(2).

Rondonuwu, V. W. K., Mewo, Y. M., & Wungow, H. I. S. (2021). Pendidikan kedokteran di masa pandemi Covid-19: Dampak pembelajaran daring bagi mahasiswa Fakultas Kedokteran Angkatan 2017 Unsrat. Jurnal Biomedik, 13(1). DOI: https://doi.org/10.35790/jbm.13.1.2021.31764

Suhardjo, P. D., & Hartono, D. S. (2013). Buku ilmu kesehatan mata. http://mitrahukum.org/wp-content/uploads/2012/09/jurnal-2.pdf

Suhendra, A. D., Asworowati, R. D., & Ismawati, T. (2020). Pemeriksaan lapisan air mata. Akrab Juara, 5(1), 43–54. http://www.akrabjuara.com/index.php/akrabjuara/article/view/919

Syuhada, R., & Syahputra, M. W. (2019). Pengaruh produksi air mata terhadap dry eye syndrome pada pasien di poliklinik mata Rumah Sakit Pertamina Bintang Amin Bandar Lampung tahun 2018. Jurnal Ilmu Kedokteran dan Kesehatan, 5(3). DOI: https://doi.org/10.33024/.v5i3.964

Torricelli, A. A. M., Novaes, P., Matsuda, M., Alves, M. R., & Monteiro, M. L. R. (2011). Efeitos adversos na superfície ocular relacionados à poluição ambiental. Arquivos Brasileiros de Oftalmologia, 74, 377–381. DOI: https://doi.org/10.1590/S0004-27492011000500016

Tria, F., Sari, A., & Himayani, R. (2018). Faktor risiko terjadinya computer vision syndrome. Terjadinya Computer Vision Syndrome, 2.

Tsubota, K., Pflugfelder, S. C., Liu, Z., Baudouin, C., Kim, H. M., & Messmer, E. M. (2020). Defining dry eye from a clinical perspective. International Journal of Molecular Sciences, 21. DOI: https://doi.org/10.3390/ijms21239271

Witjaksono, A., & Carolina, A. (2021). Perbandingan hasil uji Schirmer test I sebelum dan sesudah 2 jam menggunakan komputer pada mahasiswa di Universitas Komputer Indonesia. Jurnal Sehat Masada, 15(1). DOI: https://doi.org/10.38037/jsm.v15i1.161

Yandi, N. (2017). Kesehatan mata pada era layar digital. CDK-258, 44(11), 788–791. http://www.cdkjournal.com/index.php/cdk/article/view/702

Downloads

Published

2025-11-30

How to Cite

F., M., & Fun, B. (2025). Hubungan Antara Durasi Bermain Game Online dengan Dry Eye Disease Menggunakan Tes Schirmer Pada Mahasiswa Prodi Pendidikan Dokter Universitas Nusa Cendana. Health & Medical Sciences, 3(1), 9. https://doi.org/10.47134/phms.v3i1.541

Issue

Section

Articles

Categories

Similar Articles

You may also start an advanced similarity search for this article.